#Fake
4 episodes-
Gaming IV - Players or Pawns
In this, the fourth episode of our gaming saga featuring gaming enthusiast Shaday Agosto-Vázquez, we explore why play isn't just something that children do; it's a fundamental mechanism of human life. From kids who invent games to cope with the world, to adults navigating layered systems of rules, incentives, and power, gaming reveals to us how society actually functions.
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Shadow Economy & Second Class Citizens
In this episode of Positively Pedestrian, we discuss the reality of every major developed country in the world having a large shadow economy as well as a group of people best described as second-class citizens which are off the books but do all the dangerous and challenging work. We talk about the direct and indirect impacts of these shadow economies, who benefits and pays the price, and, in general, the overall morality of this reality. With big data, surveillance, and high-tech methods, the shadow economy could be eliminated or dramatically reduced, but this never seems to play out, which begs the question, who benefits?
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IT Moonlighting & Consumer Lives Matter
In this episode of Positively Pedestrian, we discuss IT professionals and employees in other related career fields that can be done remotely, double or triple dipping working several jobs simultaneously, and tools that help people pull this off. We talk a bit about the right to death, then transition to the intricacies of capitalism and contemplate whether deceit is a required skillset within capitalism. Then we have a look at the major health and wellness factors plaguing many Americans, especially the more relatively poor. Finally, we discuss gamifying self-improvement, utilizing a grass roots movement and the natural propensity for groupism to build a counterculture against rampant consumerism.
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Deep Fakes & The Future of Reality
In this episode of Positively Pedestrian, we discuss the cultural, social, and individual implications of how Deep Fake and related technologies threaten reality itself. Virtual, augmented, mixed, and other emerging realities may soon be capable of creating a blurred line between digital and analog reality and what that might mean for society. We also look at the USA government as a Kleptocracy, or otherwise a collection of industrial complexes that creates financial socialism for the ultra-wealthy and brutal free-market capitalism for everyone else. Perhaps it is time for a long-needed counterculture to emerge to help transition us toward a human industrial complex, one that puts people over profit and helps transition government power away from the Kleptocrats and back to We The People.